Digital Game-Mediated Language Learning for Adults

Winter 2022

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Author(s): Elisabeth Gee and Yuchan (Blanche) Gao Arizona State University

This research explores the use of game-mediated language learning (GML2) in adult literacy and basic education programs. It discusses different approaches to GML2, including learning through gamification, highlighting the importance of pedagogical mediation, and creating meaningful activities.

The potential benefits of GML2 include motivation, engagement, contextualized learning, goal-oriented learning, and learner autonomy. The article concludes by suggesting that GML2 can align with language-specific aims and offers various affordances for language learning.

ALE Journal Volume 4, Issue 1

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